Destiny 2 halo enemies

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Every maneuver feels effortless, whether you’re finessing a triple jump to land on some nearly-out-of-reach precipice or lining up a pinpoint headshot on a strafing enemy (while strafing yourself). Which is why even the Halo-aloof begrudgingly give plaudits to the game for what it managed to do: a minor miracle of a gamepad-beholden shooter that for the first time felt credibly PC-like.ĭestiny‘s controls are better still: like Halo‘s taken off the shelf, disassembled, oiled and polished, then reassembled with over decade’s worth of tinkering. PC snobs like to throw console shooters under the bus, griping (with some justification) about gamepad speed-accuracy inadequacies when compared to the preciseness of poking your ballistic proboscis around competitive multiplayer maps using keyboard-and-mouse controls.

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Everything else in the game follows that minimalist aesthetic: the paper doll character interface distilled to a handful of cursor-over choices the smart condensation of secondary informational screens into online, character equipment and inventory views and the way you don’t miss a summonable area map overlay because the navigation beacons–rolled out at just the right distance intervals–keep you directionally grounded.

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